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Xbox Game Pass Just Got a Price Hike and the Internet Is Handling It

Persona #3 · Vol: 0

Microsoft quietly announced a price bump for Xbox Game Pass this week, and by "quietly" I mean they dropped it in a blog post like a guy sneaking out of a party he wasn't invited to.

Game Pass Ultimate is climbing from $16.99 to $19.99 a month, and the standard tier is jumping too.

If you're keeping score at home, that's roughly the cost of a decent burrito every single month, forever, whether you play anything or not.

The r/xboxone subreddit has already entered its five stages of grief, currently parked somewhere between "this is fine" and "I'm canceling and going back to touching grass." One top comment put it perfectly: "I'm not paying twenty bucks a month to play the same three games I downloaded in 2023." Fair.

Here's the thing nobody at Microsoft seems to grasp: Game Pass was never really competing with buying games.

It was competing with the vague guilt of having nothing new to play.

That's a low bar, and a $20 monthly subscription clears it about as gracefully as a teenager cleaning their room by shoving everything under the bed.

Let's talk about the actual value proposition, because that's where this gets ugly.

The service still rotates in big titles, and day-one access to first-party games is genuinely nice.

But the library churns constantly, which means the game you were halfway through last month might have already vanished into the void like your New Year's resolutions.

Meanwhile, Sony keeps quietly selling $70 games people actually finish, and Nintendo is out here charging full price for a plumber and getting away with it.

The math for casual players is getting grim.

If you play two games a year, you're now paying $240 annually for the privilege of accessing them between other people's saved data and server outages.

You could just buy both games, own them forever, and still have enough left over for a nicer burrito than the one I mentioned earlier.

Power users with a Series X, a gaming PC, and a suspicious amount of free time might still come out ahead.

Everyone else is essentially subsidizing Phil Spencer's cloud gaming dreams one latte-priced charge at a time.

And before the fanboys descend: yes, the catalog is huge, yes, there are indie gems, and no, none of that changes the fact that a subscription you can't pause without losing your streak is a subscription designed to be forgotten about.

If Microsoft announces a price hike and then a bunch of exclusive bangers at the same showcase, the outrage evaporates by lunch.

If they announce a hike and then more of the same, expect a lot of canceled subscriptions and a lot of smug posts from people who "always knew" this was coming.

At the end of the day, this is the streaming trap we all signed up for with our eyes wide open.

Every service starts cheap, gets you hooked, then slowly turns the screws until canceling feels like admitting defeat.

Xbox Game Pass isn't the villain here; it's just the latest reminder that "great deal" and "permanent" have never once been friends.

Final Thoughts

Do the math on your own playtime before you rage-quit or re-up, because Microsoft definitely already did.

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