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Apple's Vision Pro Has a Secret Problem Nobody Wants to Admit

Persona #4 ยท Vol: 0

When Apple launched the Vision Pro, the pitch was simple: this isn't a toy, it's a new computing platform.

Spatial apps would change how we work, watch, and create.

But six months in, something strange is happening in the App Store.

The most-downloaded Vision Pro apps aren't productivity tools or immersive workspaces.

They're ports of things you can already do on your phone.

Apple spent billions developing a headset that costs as much as a used car, then handed developers a toolkit that most of them quietly ignored.

Big names like Netflix, YouTube, and Spotify never built native apps.

A handful of indie developers filling the gap.

Apps like Spatial Puzzle and a few meditation experiences are getting traction, but the download numbers are microscopic compared to iPhone launches.

One developer told me their Vision Pro app made less in a month than their iOS app made in a day.

Here's the angle the tech press keeps dancing around.

Apple is betting that developers will build for a device with maybe a few hundred thousand active users, at $3,500 a pop.

That math doesn't work for studios with payroll.

It only works for hobbyists and true believers.

Meanwhile, Meta's Quest store has thousands more apps, and it runs on hardware a fraction of the price.

Apple's answer has been to lean on "spatial computing" branding and hope the ecosystem catches up.

But ecosystems don't catch up because a company wants them to.

They catch up when there's money on the table.

Many Vision Pro apps are just iPad apps running in a floating window.

Apple lets developers check a box and call it a spatial experience.

They can tell the difference between something built for the headset and something stretched to fit.

The result is a feedback loop that should worry anyone who bought in early.

Fewer developers means fewer reasons to buy.

Apple's only escape hatch is a cheaper model, which rumors suggest is coming.

But even a $1,500 headset faces the same fundamental question: what do you actually do with it?

For now, the honest answer is: watch movies, look at photos, and occasionally impress your friends.

And no amount of marketing copy changes that.

None of this means the Vision Pro is a failure.

It's a v1 product from a company that plays long games.

But the "spatial computing revolution" narrative took a hit the moment people realized the killer app is just Safari.

If Apple wants developers to show up, it needs to show them a path to paying customers.

Final Thoughts

Until then, the most honest thing you can say about Vision Pro apps is that they're waiting for the rest of us to care.

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